![]() ![]() ![]() I do not want terrain generation like ones seen in AlexStv, as i have tried using it before and couldn't understand how to implement biomes and other things, my goal is to basically be able to code the procedural terrain generation and every part of the biomes etc. I have done procedural generation before by utilizing others' scripts and implimenting them into my games, buti have never coded one from scratch by myself, i am hoping to achieve landscapes like those seen in cube world, but i lack the knowledge on seemingly simple tasks such as creating different biomes, trees, and the way the landscape changes color between those biomes using a shader. I am feeling quite overwhelmed with what I've seen as i know the developer for cube world has quite a lot of programming experience and is able to code from scratch. I wan't to make this game inside of Unity because I am not confident enough to make my own engine. I am writing this thread in the hopes that i can maybe be pointed in the right direction or understand what the prerequisites that i will need to know in order to make this game, i have had little coding experience in C# but i am in the process of learning it. Hello, i have been wanting to make a voxel based game similar to cube world for quite some time now but everytime i try to develop one i lack the skills and discipline needed to make such a hard project. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |